![]() Emphasis is instead placed on the game's complex colony management system. As with the past games, combat is straightforward and downplayed in favor of economic strategizing. Each group brings unique structures and perks to the table, but they also create eco-havoc that you have to deal with on-the-fly. The crazy thing is you often have to play all three factions simultaneously within your colony in order to access the full range of building options and strategic advantages. A third support faction of nerdy scientists (Tech) also come into play with helpful research, advanced gadgetry, and the ability to create underwater colonies. Their initial rapid economic growth dwindles as resources are consumed. ![]() In sharp contrast, the industrious Tycoons favor unsustainable coal power and junk food. The tree-hugger Ecos use green power and eat healthy food, yielding a slow-growing but stable economy. It's also interesting how Blue Bytes ties this into the game's two main playable factions, who embody very different attitudes and approaches to survival.
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